Raise an economy from the ruins
Develop Headquarters, Steel Works, Refineries, Farms, Warehouses, Living Quarters, Bunkers and specialist military infrastructure. Every expansion competes for resources, storage and population.

From ruins, empires rise.
Ruins of Command is a persistent World War II grand strategy game where every province, army and supply line exists in a living campaign world. Rebuild what the war left behind, mobilize your forces and take command of what remains.
Closed Alpha: progression, balancing and campaign data may change or be reset during development.
Your province is not an isolated menu. Industry produces locally, troops belong to real garrisons, support physically travels to its destination and successful raids only pay out when surviving forces return home.
Develop Headquarters, Steel Works, Refineries, Farms, Warehouses, Living Quarters, Bunkers and specialist military infrastructure. Every expansion competes for resources, storage and population.
Recruit infantry, machine-gun teams, anti-tank guns, armor and artillery. Formation composition, terrain and fortifications determine what survives contact.
Recon Scouts form their own intelligence layer. Break an enemy scout screen to reveal progressively better estimates of troops, buildings and stockpiles.
Attacks, reinforcements, returning raid forces and logistics convoys remain physically in transit. Distance and the slowest unit in a formation determine operation time.
Winning a battle does not automatically win a province. Occupation Officers undermine Command Authority until enemy territory finally falls under your control.
Message other commanders, organize alliances and station support in friendly territory. As the world develops, diplomacy becomes as decisive as production.
The campaign continues whether you are online or away. Orders move, resources accumulate, neutral provinces develop and rival commanders shape the same persistent world.
This is an active development build, not a finished release. Bugs are expected. Game balance, UI, artwork, rules and progression may change, and test worlds can be reset when major updates require clean data.